YOUNG LO LEE
3D Character/ Enviroment Artist


ABOUT ME
Experienced designer with a demonstrated history of working in the gaming industry. Skilled in 3D graphics with Visual and Augmented Reality. Hands on experience with design tools such as Unity, 3D Max, Adobe Maya, ZBrush, Substance Painter, Unreal Engine, Adobe Photoshop, Marvelous Designer. Specialized in Character design along side working as a level designer.
developed AR and VR game and various project for company. Worked on Korean gov historical artifact for AR.
Also worked on mobile phone low poly game.
I am a hardworking person who is always taking an optimistic approach to every project handed over. Open to constructive criticism and always hungry to learn more with every project hence, improving my skills. Open to opportunities all over the world.
3D ENVIRONMENT AND LEVEL DESIGN
I used Substance Designer to make this tile map
cemented brick material tile map


I used Substance Designer and Photoshop to make this tile map texture
Cement plaster wall material
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CATHEDRAL
Used 3DS MAX, Substance designer, Substance painter, Unreal Engine, Zbrush and Photoshop to make inside of cathedral
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RE_NEW CATHEDRAL PLAGUE TALE
Used 3DS MAX, Substance designer, Substance painter, Unreal Engine, Zbrush and Photoshop to make inside of cathedral
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JOSEON PAVILION
Used 3DS MAX, substance designer, substance painter, unreal engine, Zbrush, PhotoShop to make this scene. Concept was calm Korean old lakes with beautiful pavilion middle of the lake.
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GAMEBOY
Used 3DS MAX, substance designer, substance painter, unreal engine, Zbrush, PhotoShop to make this scene.
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viking longboat
Used 3DS MAX, substance designer, substance painter, unreal engine, Zbrush, PhotoShop to make this scene.
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SPIDER-VERSE SHADER
I created Toon Shaders to create same visual as Spiderman new universe
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HOUDINI
Created snow particle grains to simulate snow effects
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REAL TIME ENVIRONMENT
I created real time environment work in UE4
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OUTSOURCING WORK
Advertisement outsourcing work I have created 3D models using 3DS max, substance painter