top of page

YOUNG LO LEE

3D Character/ Enviroment Artist

메인: 텍스트
cccccc.jpg
메인: 환영
vvv.jpg

ABOUT ME

Experienced designer with a demonstrated history of working in the gaming industry. Skilled in 3D graphics with Visual and Augmented Reality. Hands on experience with design tools such as Unity, 3D Max, Adobe Maya, ZBrush, Substance Painter, Unreal Engine, Adobe Photoshop, Marvelous Designer. Specialized in Character design along side working as a level designer. 

developed AR and VR game and various project for company. Worked on Korean gov historical artifact for AR.

Also worked on mobile phone low poly game.

I am a hardworking person who is always taking an optimistic approach to every project handed over. Open to constructive criticism and always hungry to learn more with every project hence, improving my skills. Open to opportunities all over the world.

메인: 환영

3D ENVIRONMENT AND LEVEL DESIGN

메인: 텍스트
younglo-andrew-lee-kakaotalk-20190630-19

This gate was destroyed by japan when Korea was under colonial rule. So I worked with Ministry of Culture to recreated this lost gate into AR/VR

Lost gate of Don eui mun gate

메인: 인용

Low Poly Environment and characters that I'm developing it into mobile game

Dambi

younglo-andrew-lee-sc2.jpg
메인: 인용

This scene was made into VR in Unity for education purpose for futuristic factory experience. 

Future factory

younglo-andrew-lee-scene-factory.jpg
메인: 인용
younglo-andrew-lee-screenshot008.jpg

This mechanical arm was made for the Sifi factory. For the futuristic factory environment

Mechanical arm

메인: 인용

I used Substance Designer to make this tile map

cemented brick material tile map

screenshot000.jpg
메인: 인용
screenshot001.jpg

I used Substance Designer and Photoshop to make this tile map texture

Cement plaster wall material

메인: 인용

.
.
.

메인: 텍스트
메인: 인용

CATHEDRAL

Used 3DS MAX, Substance designer, Substance painter, Unreal Engine, Zbrush and Photoshop to make inside of cathedral

메인: 소개

.
.
.

메인: 텍스트
메인: 인용

RE_NEW CATHEDRAL PLAGUE TALE

Used 3DS MAX, Substance designer, Substance painter, Unreal Engine, Zbrush and Photoshop to make inside of cathedral

메인: 소개

.
.
.

메인: 텍스트
메인: 인용

JOSEON PAVILION

Used 3DS MAX, substance designer, substance painter, unreal engine, Zbrush, PhotoShop to make this scene. Concept was calm Korean old lakes with beautiful pavilion middle of the lake.

메인: 소개
younglo-andrew-lee-dudfh13-gmail-com-untitled-camera-1-021
younglo-andrew-lee-dudfh13-gmail-com-untitled-camera-1-018
younglo-andrew-lee-dudfh13-gmail-com-untitled-camera-1-022
younglo-andrew-lee-dudfh13-gmail-com-untitled-camera-1-020

GAMEBOY

Used 3DS MAX, substance designer, substance painter, unreal engine, Zbrush, PhotoShop to make this scene.

메인: 소개

.
.
.

메인: 텍스트
KakaoTalk_20210708_155328951.png
KakaoTalk_20210706_131430522.png
KakaoTalk_20210706_131032695.png
KakaoTalk_20210707_165819948.png
메인: 인용

viking longboat

Used 3DS MAX, substance designer, substance painter, unreal engine, Zbrush, PhotoShop to make this scene.

vikingboat_Camera 1
vikingboat_Camera 2
vikingboat_Camera 4
vikingboat_Camera 3

SPIDER-VERSE SHADER

I created Toon Shaders to create same visual as Spiderman new universe

.
.
.

KakaoTalk_20211025_170229258.png
메인: 인용

HOUDINI

Created snow particle grains to simulate snow effects

메인: 텍스트

.
.
.

메인: 텍스트
enviroment
Watch Now
메인: 동영상

REAL TIME ENVIRONMENT

I created real time environment work in UE4

메인: 텍스트

.
.
.

메인: 텍스트

COMPANY PROJECT WORKS

I created MAVEL FUTURE FIGHT advertisement real time rendering while working in LENNON STUDIO.

3D environment work and leveling in UE4 for advertisements 

메인: 텍스트

.
.
.

메인: 텍스트

OUTSOURCING WORK

Advertisement outsourcing work I have created 3D models using 3DS max, substance painter 

메인: 동영상

CONTACT

Seoul, South Korea

010-7794-0663

https://www.artstation.com/fatyass

메인: 문의

©2019 by Andrew Lee. Proudly created with Wix.com

bottom of page